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[KZ-02] SANE END: Madness Metropolis
#421
Posted 22 July 2012 - 02:44 PM
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Welcome Chaplain of death!
Vote: No-lynch
Our cop is one vote away from a lynch at deadline.
#423
Posted 22 July 2012 - 05:13 PM
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Alternate Tree (3): ccabal86, Rafay, Xx Karl xX
ABigDeer (1): d3mon
No-lynch (1): KevinH
Not Voting (7): ABigDeer, Alternate_Tree, Angel Cruz dela Sant, BeeBs, cam177, Daimos, Electric Mango
With 12 Alive, 7 is needed to lynch.
4 is needed to lynch on deadline.
Deadline is in 4 days
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Mafia fail statistics: 13 Wins (11T/1M/1O), 7 Loses (6T/1O), 4 Draws/Abandoned
Code Geass Mafia is currently looking for players. Come play with us!
#424
Posted 22 July 2012 - 06:09 PM
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IC: So what's it looking like for a vote tonight. Haven't seen any real definitive suspects to lynch looking through all of what has transpired. Are we continuing to vote no-lynch?
#425
Posted 22 July 2012 - 06:09 PM
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#426
Posted 22 July 2012 - 06:42 PM
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That's the basics for voting at this point.
#427
Posted 22 July 2012 - 07:33 PM
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#428
Posted 22 July 2012 - 09:48 PM
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unvote: Alternate_Tree
vote: no lynch
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Total Wars Fought:
Rogues: 2, VE: 5, Sparta: 4
Equilibrium War Stats:
Against VE nation #1: Soldiers Lost: 13,283 -- Infra Lost: 311.19 -- Land Lost: 6,072.29 -- NUKES EATEN: 5
Against VE nation #2: Soldiers Lost: 7,530-- Infra Lost: 251.73-- Land Lost: 8,930.64-- NUKES EATEN: 6
Against VE nation #3: Nothin, cuz he's a pansy
Against VE nation #4: Soldiers Lost: 2,706 -- Infra Lost: 65.06 -- Land Lost: 2,281.09 -- NUKES EATEN: 2
#429
Posted 22 July 2012 - 09:58 PM
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Unvote: Alternate_Tree
Vote: ABigDeer
#430
Posted 22 July 2012 - 10:31 PM
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Alternate_Tree, try to avoid investigating inactives since they will most likely be night-killed.
#431
Posted 23 July 2012 - 12:53 AM
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#432
Posted 23 July 2012 - 04:34 AM
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#433
Posted 23 July 2012 - 01:11 PM
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#434
Posted 23 July 2012 - 04:02 PM
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#435
Posted 23 July 2012 - 06:21 PM
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I just tend to believe that if we aren't in any real danger since they can't consistantl kill us insane people, might as well just use the cop to discover who is who. Well kill the cop and discover i should say. Pretty interesting role there, makes it so nobody really would want to kill you until later in the game......
hmm...that role would be a pretty good scum trick to make us keep him until too late into the game to do anything about it. I'm not accusing Alternate of this cuz i bet there is a cop, and if he wasn't it someone else would've counter claimed. but still, it's pretty interesting to think about
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Total Wars Fought:
Rogues: 2, VE: 5, Sparta: 4
Equilibrium War Stats:
Against VE nation #1: Soldiers Lost: 13,283 -- Infra Lost: 311.19 -- Land Lost: 6,072.29 -- NUKES EATEN: 5
Against VE nation #2: Soldiers Lost: 7,530-- Infra Lost: 251.73-- Land Lost: 8,930.64-- NUKES EATEN: 6
Against VE nation #3: Nothin, cuz he's a pansy
Against VE nation #4: Soldiers Lost: 2,706 -- Infra Lost: 65.06 -- Land Lost: 2,281.09 -- NUKES EATEN: 2
#436
Posted 23 July 2012 - 07:30 PM
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At Mod: I'm back thank you for putting me in v-mode while i was gone!
#437
Posted 23 July 2012 - 09:16 PM
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hmm...that role would be a pretty good scum trick to make us keep him until too late into the game to do anything about it. I'm not accusing Alternate of this cuz i bet there is a cop, and if he wasn't it someone else would've counter claimed. but still, it's pretty interesting to think about
Your right, if the cop was around they probably would have role claimed by now. Unless its one of those dudes whos still inactive.... but I doubt alternate would role claim a cop and pray it was one of the inactives.... easy way to get lynched if hes wrong.
#438
Posted 23 July 2012 - 11:04 PM
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I agree lynching the cop is a bad idea. It wouldn't give us enough information. Although I disagree that we should wait until their are four people. Although that might be optimal numbers wise, I think we can make inferences and see how things go earlier rather than taking the risk of going down to four. Especially when voting would be so lopsided at that point anyway. We'd be better off trying to wait until we are closer at least to a majority of the players investigated, but getting down to four seems risky and difficult if we haven't already lynched a scum.
Further, I don't want to lynch solely based on inactivity. Yesterday I voted based on skepticism over Alternate_Tree's amnesia, but considering his rolclaim and explanation I retract that suspicion.
Therefore VOTE: No Lynch.
With a cop claim we're sure to at least put the scum on their heels a bit, lets see how this plays out.
What will be interesting going forward is how our votes are affected by who Alternate_Tree votes for, FOSs and targets...
#439
Posted 24 July 2012 - 12:10 AM
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#440
Posted 24 July 2012 - 01:24 AM
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If the night kills are forced kills by random players, why wouldn't we go all the way down to four?
If a scum gets a chance to kill, they will target the cop and we'll start lynching from there.
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