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[KH-08] Maintaining Law, Order, and Shallow Relationships -- Mafia Win

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#61
Commander Shepard

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Vote: No Lynch


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#62
Rafay

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Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

 

Cool plan but what if mafia lie. Like I pointed out earlier.


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#63
Kaziocore

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Or we do something like this but I haven't thought about it yet

 

  • Commander Shepard visits the next guy
  • Electric Mango visits the next guy
  • Imran Ehsan visits the next guy
  • iSocialism visits the next guy
  • Kaziocore visits the next guy
  • Killgor visits the next guy
  • Lyner visits the next guy
  • Montosh visits the next guy
  • Rafay visits the next guy
  • Robert2424 visits the first guy

 

 

Cool plan but what if mafia lie. Like I pointed out earlier.

 

of course mafia would lie :|


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#64
Robert2424

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Rafay. Why wouldn't the mafia lie with there night actions?

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#65
iSocialism

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Alright, I'm out of town till Sunday... I'm with the no-lynch side for this one for day one.

 

Vote No lynch.


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#66
KevinH

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Vote Count:

  • Electric Mango (2): Robert2424, Killgor
  • iSocialism (1): Montosh
  • Lyner (1): Rafay
  • Imran Ehsan (1): Electric Mango
  • Killgor (1): Kaziocore
  • Kaziocore (0):
  • Montosh (0):
  • Commander Shepard (0)
  • Rafay (0)
  • Robert2424 (0)
  • No-lynch (4): Imran Ehsan, Lyner, Commander Shepard, iSocialism
  • Not voting:

With 10 alive, it takes 6 to lynch, or 3 at deadline.
Deadline is 17:00 EDT, Wednesday, July 29.
 



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#67
Robert2424

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ok, I got my laptop working again. 

 

while I can I will. 

 

Unvote

 

We still got some time to discuss stuff in Day one. I don't see any reason to hurry the no lynch wagon. I rather it go to a point of full duration of day one, or till people stop contributing to the game. The time we are given should be used to the best of our ability's. Those these day phases are rather long, if inactivity runs rapid, I'd suggest the mod to reduce our time as punishment. This is just a thought. 


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#68
Electric Mango

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Give me an example how scum could manipulate who we said we were visiting to their advantage.

To me this game is a lot like a mine field. Mafia PGO's are the land mines and compulsive visitors set them off. Think like a mine detector. We have to be able to identify where that person went when they wind up dead the next day.
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#69
Montosh

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Give me an example how scum could manipulate who we said we were visiting to their advantage.

To me this game is a lot like a mine field. Mafia PGO's are the land mines and compulsive visitors set them off. Think like a mine detector. We have to be able to identify where that person went when they wind up dead the next day.

 

I mean, it's true. Giving scum more info to work with is bad, sure. But we can use this info more to our advantage than to the scum can use it to theirs imo.


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#70
Kaziocore

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Give me an example how scum could manipulate who we said we were visiting to their advantage.

http://ironcentral.org/community/topic/53483-kh-08-maintaining-law-order-and-shallow-relationships-mafia-day-1/page-3#entry789631

 

Or have you even thought about this one

 

http://ironcentral.org/community/topic/53483-kh-08-maintaining-law-order-and-shallow-relationships-mafia-day-1/?p=789633

 

Also, I'll agree with Robert that we should not end this day this early.


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#71
Electric Mango

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So they could get an extra night kill is what you're saying? I would take that if it meant identifying both scum after the 1st night.
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#72
Imran Ehsan

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I wonder what would happen if more than 1 townie visits a scum. :o

 

Randomly kill one of them or the one who sent in the action first? I am assuming only 1 will die as they have a 1-shot ability.

 

*pokes kevin*


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#73
KevinH

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No, if the scum arms himself, all the townies that visit will die.
Think of the 1-shot modifier as meaning 1-night.

  • Paranoid Gun Owner: During one night of your choice, you may arm yourself. If any players successfully target you that night, they will die.

Vote Count:

  • Electric Mango (1): Killgor
  • iSocialism (1): Montosh
  • Lyner (1): Rafay
  • Imran Ehsan (1): Electric Mango
  • Killgor (1): Kaziocore
  • Kaziocore (0):
  • Montosh (0):
  • Commander Shepard (0)
  • Rafay (0)
  • Robert2424 (0)
  • No-lynch (4): Imran Ehsan, Lyner, Commander Shepard, iSocialism
  • Not voting: Robert2424

With 10 alive, it takes 6 to lynch, or 3 at deadline.
Deadline is 17:00 EDT, Wednesday, July 29.



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#74
Electric Mango

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Another reason to state who you are visiting that night.
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#75
Robert2424

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I want to hear from rafay.

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#76
Commander Shepard

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So no ending the day early, no dicking around talking about who we're visiting and no lollygagging.

More votes?


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#77
Robert2424

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I'd vote for rafray right now. But my laptop is down.

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#78
Imran Ehsan

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Another reason to state who you are visiting that night.

 

I actually agree right now after hearing kevin's explanation. We can potentially have multiple people visiting a scum and all dieing.


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#79
Lyner

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    Paranoid Gun Owner: During one night of your choice, you may arm yourself. If any players successfully target you that night, they will die.

     

 

 

 

 

 

Well that changes everything

 

If we use Kaz's suggestion we will know instantly if scum uses their power, or rather this will make sure scum doesn't use their power early



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#80
Imran Ehsan

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Yea let's go for it. The nigh actions will then look like:

 

  • Commander Shepard visits Electric Mango
  • Electric Mango visits Imran Ehsan
  • Imran Ehsan visits iSocialism
  • iSocialism visits Kaziocore
  • Kaziocore visits Killgor
  • Killgor visits Lyner
  • Lyner visits Montosh
  • Montosh visits Rafay
  • Rafay visits Robert2424
  • Robert2424 visits Commander Shepard

 

Who are down to do the above. Who doesn't want to do it. Let's hear it. :popcorn:


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