[OOC]Once again I apologize for my lack of activity over the last few days. In addition to all the other stuff I've had going on I've also been dealing with some health issues that I'm trying to figure out.[/OOC]
I just spent the last couple hours catching up on what I missed in between meetings.
Yeah I was definitely hoping to not have to RC until I could get something more useful, but I don't really have a choice now. I am the jailkeeper. N1 I jailed Rafay and probably stopped the NK. N2 I jailed TW, and N3 I jailed WP, which is why I asked about his timeline and was satisfied that he claimed to be role blocked that night.
Also congrats Ferastical, you've now outed the town cop and jailer. Might want to refocus some of that energy on the actual mafia instead of making their job easier 
I can partially confirm LWW's claim here as well. I'm not ready to fully role claim yet but this fits with the limited information I know.
Can confirm, I claim VT just like Torres, I had the same sentence in my role claim: "Your weapon is your vote."
My sus level on Torres just dropped like 99%
That is almost always a sentence used in a VT role pm so it doesn't actually confirm anything imo.
My suspicion drops 1% on that response. "Your weapon is your vote" is very common in vanilla townie role PMs. The phrasing of the question to a self-claimed VT would elicit that response 100% of the time by anyone faking it.
But that's talking through your experience. Voting out both scum on D1 and D2 (at least attempting to on D1), then choosing not to hammer because lacking any suspicion (both ended up town anyway), then going on to make a perfect word-for-word role claim, and even the fact that he knew what I was talking about must indicate he's read it quite recently, perhaps in his RC?
I think we can all agree that Torres would have to be a really bad scum member if he was one.
Instead I'm turning my interests towards TW, who throughout D1 and D2 has voted No Lynch, only to on D3 hammer down on a townie, who yes, seemed suspicious, but I believe townie TW would've had insight past that. Perhaps he felt uncomfortable voting for 2 days when the only 2 wagons to join were his own scum buddies? It would be too suspicious to then vote NL for the third day in a row, so he had to place his vote down somewhere, right?
Vote -> The Warrior
Would love to hear from ye' 
I voted to no lynch on day 1 ultimately because I don't like voting for someone with no solid information. Day 1 typically has none.
MK would have received my vote on day 2 if the game would have gone to deadline. When MK was mod-killed and revealed as scum I was personally content with the fact that we were gifted a scum kill. Rafay was suspicious but he always is in my opinion and his play didn't really seem that far out of line from his normal habits at that point. Since I didn't have anything solid to base my vote on then I opted to no lynch on day 2. At least we already got rid of one scum that day. I intended to try to find out more about Rafay before voting on him.
On day 3 I didn't have to do anything if I was scum. Canik was trying to get himself lynched and was apparently succeeding for most of the day based off of the traction his wagon gained. I was one of the more vocal people throughout the day trying to point out that he almost had to be town. If I was scum it would have been really easy to hitch myself to Canik's wagon along with everyone else or place a vote on a random player to at least register a vote.
Instead, I ended up casting the 6th and deciding vote for Tony (putting Tony ahead of Canik in line to be lynched) because Tony started acting strangely with his accusation of Brewers who seemed to be generally town aligned after his revelation about ABT and MK earlier in the game. Again, if I was scum I would have known that swinging the vote into Tony's favor right before deadline would have reflected poorly on me immediately. Getting Tony lynched and basically outing myself (or at least putting myself in the spotlight) wouldn't be worth the gamble with the mafia already down two players.