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Plane Crash II - Game Thread - GAME OVER!

Another day, another plane. Captain "Anger-Management" Tilden (As he was known secretly by the crew) had always been proud of how he handled the flights on his plane. Always smooth, orderly, and comfortable for the passengers. And he intended to keep it that way, he reflected, carrying his bags through the airport terminal. Today's flight was to be a tedious one over the atlantic. But never mind.

 

Got to keep alert, he mused as his bags went through a scanner. Terrorists were everywhere these days. The takeoff was, as always, impeccable. The passengers seemed fairly happy, apart from that hungover one complaining about the lack of painkillers, and Tilden settled himself down for a smooth flight.

 

A few hours into the flight, the door to the cockpit was nudged open, breaking the silence. Tilden stiffened. It was probably that flight attendant. It was no secret amongst the crew that Tilden had a thing for her. But he didn't care. He wasn't about to ruin his chances by shouting again.

"Ah, Marie, could you-"

 

That was as far as he got. Looking at the reflection in the window, he saw a man in plain clothes. A passenger? He was striding up to Tilden with purpose. Tilden's eyes widened as he saw the flash of a blade. He opened his mouth to speak, but couldn't. A knife was swiftly drawn across his throat. He choked, swiftly passing into unconsciousness.

 

And yet no-one noticed the 2 dead pilots in the cockpit. Marie, the flight attendant, was about halfway through serving drinks. She glanced to the left, flashed a fake smile to the passenger before seeing he was unconscious.

She sighed, and rolled her eyes, recognising the passenger as the one with the hangover. She was about to turn away, when something caught her eye. Had he spilt coffee on himself? She sighed again, reaching for some napkins.

 

Wait. That wasn't coffee.

She screamed, noticing the blood spread out over the man's torso. The passenger's heads turned round to look at her. The man's pocket identified him as a Police officer.

 

It was happening again...

 

PLANE CRASH II

 

ALIVE (Italics indicates confirmation)

1. Narsis

3. Electric Mango

8. AKCPLUTO

9. Falzis

11. Aquinas

12. CanucksDynasty

13. Martino

 

DEAD

'Anger Management' Tilden, Pilot, slashed N0.

Nameless Copilot, slashed N0.

Nameless Hungover Cop, stabbed N0.

crazyemolad, TOWNIE, lynched D1.

Junkahoolik, TOWNIE, lynched D2.

KevinH, TOWNIE, stabbed N2.

Sir Jesus, TOWNIE, lynched D3.

Kaziocore, TOWNIE, killed N3.

Junkahoolik II, TOWNIE, killed N4.

Edited by molestargazer

  • Replies 1.5k
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Opps typo. LOL

If mole didn't tell us about the no vampire on the plane, we would be speculating wildly on the items.

Bummer... it would be so much fun too.

I read some other mafia games where there are like nurse, deputy cop, ironsmith, and even some where every townie has an an ability and they are invoked by speaking or acting in a certain manner... Oh that could be so much fun....

We could do a starwar theme with lightsabers... Ahh... may the force be with you!.... :wub:

okkkkkkkkay. back to the plane. mole's games are pretty straightforward with the twists only happening behind the scenes. if it's not part of the theme, it's not part of the game. maybe on other themed-games there will be vampires. :P
...follow the cop?

 

So this means you're going to vote No Lynch?

 

You've almost always voted no lynch on Day 1 but have always decided it was in the towns best interest to lynch on Day 2. What makes this game any different than the rest Kevin?

Yes, follow the cop.

 

I'm not committting to no-lynch, but it could be a viable strategy. If the mafia don't night-kill, the cop can eventually investigate everyone while the town sits back and doesn't lynch anyone so there are no mis-lynches guided by the mafia.

 

In most games, the town needs to start lynching on day 2 because the mafia are night-killing and the town needs to use the investigations of the cop to its advantage.

 

In this case, I'm looking for hints from the cop. I'm not seeing too much but here are a couple of possibilities:

  1. junkahoolik is the cop and investigated another townie. He wants a no-lynch to get more time fo more investigations.
  2. Aquinas is the cop and investigated SinKon, finding him innocent. He posts that he won't put so much pressure on him.
  3. Martino is the cop and found junkahoolik guilty. He votes for him with a very weak argument of being opposed to no-lynch suggestions.

Options 2 and 3 aren't actually feasible because they weren't in the same room for the investigations to happen, but if I see some subtle suggestions that are similar, I could be convinced to lynch.

Yes, follow the cop.

 

I'm not committting to no-lynch, but it could be a viable strategy. If the mafia don't night-kill, the cop can eventually investigate everyone while the town sits back and doesn't lynch anyone so there are no mis-lynches guided by the mafia.

 

this is no longer a viable option. with the removal of rule 5-1, it is safe to assume that the mafia has more freedom of movement. whether they can now move two spaces, or all doesnt matter. either way the mafia is going to be capable of a safe nk.

 

also, as per talking with mole, the change was made to break our game breaking strategy(something which should seem obvious). so whatever change was made, it makes our previous plans no where near as effective.

 

VOTE COUNT

junkahoolik (1): Martino

 

 

Not Voting (11): Narsis, Junkahoolik, Electric Mango, KevinH, Firkked, Sir Jesus, angel of doom, Falzis, Kaziocore, Aquinas, CanucksDynasty

Edited by molestargazer

You guys are out there. First, to junk, where'd you get the idea that there could be an SK? And second, to Sinkon, I just LOL at the vampire idea.

 

I think you forgot this...

 

It does not matter if we crash as our only goal in this game is to kill all the mafia and at least one pro-town member survives.

 

Come to think of it, after reading this

 

and at least one pro-town member survives.

 

There could be a serial killer in the plane. Reminds me of the show Lost...

I'm looking for hints from the cop. I'm not seeing too much but here are a couple of possibilities

...

if I see some subtle suggestions that are similar, I could be convinced to lynch.

uum... what kind'a townie would say out loud who he thinks the cop is??

What kind of cop would make such an obvious statement so early in the day? I don't really believe junkahoolik is necessarily the cop. I gave examples of the sort of things for which I'm looking.

 

 

Judging by Mole's recent posts, it's apparent that Mafia will begin night killing. Following the cop will not work.

I agree that the rule changes are to encourage mafia night-kills. Nevertheless, the cop knows more than I do; an essentially random lynch will most likely get a townie unless the cop can guide in a stronger way than the mafia can guide.

I agree that the rule changes are to encourage mafia night-kills. Nevertheless, the cop knows more than I do; an essentially random lynch will most likely get a townie unless the cop can guide in a stronger way than the mafia can guide.

 

 

There is always going to be a higher probability of lynching a townie over a mafia member, this game is no different. How are we going to get information if we don't lynch? Should we just let the mafia pick us off 1 at a time?

 

Also I don't see how we can follow the cop. For one, the cop only knows the alignment of one person, probably a townie. Second, how are we supposed to know who the cop is?

by following clues. or so kevin would say. but what clues are they? and if you say them then wont the mafia be able to then direct your focus by using hints of that kind? and if you dont say then how will the cop know what kind of hints to drop that are subtle enough to not get caught by the mafia, but obvious enough for you to figure them out?
There is always going to be a higher probability of lynching a townie over a mafia member, this game is no different. How are we going to get information if we don't lynch? Should we just let the mafia pick us off 1 at a time?

After a few investigations, the cop will know with certainty the alignments of a few players. This will shift the probabilities favorably for the town. We don't let the mafia pick us off one at a time for the whole game, but it's better to go into the next day with only one dead townie rather than two.

Also I don't see how we can follow the cop. For one, the cop only knows the alignment of one person, probably a townie.

The cop will have better knowledge and can guide the town to a lynch at the most advantageous time.

Second, how are we supposed to know who the cop is?

I gave examples in a previous post. We won't know for sure but that's the fun of the game.

I believe Falzis is townie-aligned.

 

If I get night-killed and am shown to be a cop, then the surviving townies can look back to this post and know the results of my investigation.

 

If I am night-killed and am shown to be the vanilla townie that I am, then the surviving townies can disregard.

 

I suggest some of us make similar posts like this so the cop can blend in. Everyone shouldn't do it in case the cop got a guilty result but doesn't want to role-claim just now.

How does cop power work? I though it supposed to just catch mafia right then and there or is it "just knowing"?

If it's "just knowing" then that power sucks beause down that road, there is most certainly going to be some fake cop claim by the mafia or by some belligerent townies, who just wanted more fun (Not that I blame him or her) :P

 

Anyway, who cop claimed before but turned out not be a cop? I remember EM or someone said that there is a least going to be one fake cop claim somewhere back there...I am too lazy to dig the post, sorry! :lol:

How does cop power work? I though it supposed to just catch mafia right then and there or is it "just knowing"?

If it's "just knowing" then that power sucks beause down that road, there is most certainly going to be some fake cop claim by the mafia or by some belligerent townies, who just wanted more fun (Not that I blame him or her) :P

 

Anyway, who cop claimed before but turned out not be a cop? I remember EM or someone said that there is a least going to be one fake cop claim somewhere back there...I am too lazy to dig the post, sorry! :lol:

 

usually they can choose someone to investigate and will be told whether they are town or mafia.

How does cop power work? I though it supposed to just catch mafia right then and there or is it "just knowing"?

If it's "just knowing" then that power sucks beause down that road, there is most certainly going to be some fake cop claim by the mafia or by some belligerent townies, who just wanted more fun (Not that I blame him or her) :P

 

Anyway, who cop claimed before but turned out not be a cop? I remember EM or someone said that there is a least going to be one fake cop claim somewhere back there...I am too lazy to dig the post, sorry! :lol:

 

It would be foolhardy for any townie to claim cop since that defeats the purpose of helping the town. And the fake cop townie would be hard pressed to prove the claim the next day (if accused scum was wrongly lynched and proven townie). I haven't seen it happen, fake cop scum claims are more likely.

by some belligerent townies, who just wanted more fun

 

I would hope not. When townies win, they all win whether alive at the end or not. There's an assumption that townies are trying their best to win. (there might be dispute over the best way to try and win, but that's another subject)

 

I could maybe, just maybe, see a vanilla townie claim cop in an attempt to draw the night-kill and save the real cop. It would be tough to fool the mafia though since they know everyone's alignment and the vanilla townie would have to be guessing when giving the results of an investigation.

How does cop power work? I though it supposed to just catch mafia right then and there or is it "just knowing"?

If it's "just knowing" then that power sucks beause down that road, there is most certainly going to be some fake cop claim by the mafia or by some belligerent townies, who just wanted more fun (Not that I blame him or her) :P

 

Anyway, who cop claimed before but turned out not be a cop? I remember EM or someone said that there is a least going to be one fake cop claim somewhere back there...I am too lazy to dig the post, sorry! :lol:

 

a basic idea in scum hunting is lynch all those who lie. townies don't need to lie. besides, if a townie lies it won't be helpful for the town because it will create confusion in the long run. so usually, when there are 2 cop claims, one of them is lying and the lier is mafia. of course that depends on the settings of the game. for instance, if there is 1 sane cop and a cop or more that can't investigate well (receives the answers to investigations to be all mafia or all townie or all the opposite of the players affiliation) then they are all telling the truth and no need to lynch them. the real problem is that you can only find out someone's true identity if you lynch him.

 

nobody claimed cop yet.

I believe Falzis is townie-aligned.

 

If I get night-killed and am shown to be a cop, then the surviving townies can look back to this post and know the results of my investigation.

 

If I am night-killed and am shown to be the vanilla townie that I am, then the surviving townies can disregard.

 

I suggest some of us make similar posts like this so the cop can blend in. Everyone shouldn't do it in case the cop got a guilty result but doesn't want to role-claim just now.

 

 

This is ridiculous.

 

IF mafia are spead out into different rooms as I have said in the previous posts...doing something like this may help mafia narrow down the list of who the cop is. IF you happen to choose a mafia and say he's townie-aligned, then the mafia instantly knows that he is not the cop.

Let's breakdown the votes (these are in order of votes placed):

 

crazyemolad (7): Kaziocore, KevinH, Sir Jesus, SinKon, Narsis, Falzis, Martino

SinKon (4): CanucksDynasty, Electric Mango, Aquinas, Firkked

Falzis (1): Junkahoolik

 

Not Voting (1): crazyemolad

 

Assuming there are 3 mafia...can we assume that most likely 2 mafia voted for crazy and 1 mafia voted for Sinkon/Falzis?

IF you happen to choose a mafia and say he's townie-aligned, then the mafia instantly knows that he is not the cop.

Point taken, but that's only one of the many townies that would not be the cop. Alternatively, the mafia get lucky and kill the cop and all the previous investigations are lost to the grave.

IF you happen to choose a mafia and say he's townie-aligned, then the mafia instantly knows that he is not the cop.

 

BOOM

 

CD's right on.

 

Vote: KevinH

 

Little time on break, will give follow up later.

Assuming there are 3 mafia...can we assume that most likely 2 mafia voted for crazy and 1 mafia voted for Sinkon/Falzis?

 

That's probably the most likely scenario but that assumption doesn't get us very far.

 

Follow up to KevinH here...I think that is a possible scenario but I don't see where that is coming from. Why would we be able to assume that?

 

To clarify something Junkahoolik said, that I may be the cop because I dismissed suspicion of SinKon: that was on the qualifier that he posted less random nonsense during Day 2 which isn't that case thus far, clearly. Still I don't find it to be malicious or purposefully detracting from the town goals and I'm hoping to let him slide. I'd like to hear more from Junkahoolik and KevinH still about there reasoning for a no lynch strategy. I think its pretty obvious Night 2 will come with a night kill. We need to be proactive otherwise we end up with two dead townies on Day 3 without any townie action. Will be end up with three dead townies if we lynch, the odds say, "yes". However, we're not playing the odds. KevinH if you are truly not convinced of anyone's scumminess at the end of the day vote no lynch but, don't throw it off the table just yet. Do you have anyone in mind that could be mafia at this point? Who do you think we should be looking at more closely? I'll offer the same questions to Junkahoolik but, he seems more assertive about making sure we don't lynch which makes me a little more suspicious of him.

 

FOS: Junkahoolik

Point taken, but that's only one of the many townies that would not be the cop. Alternatively, the mafia get lucky and kill the cop and all the previous investigations are lost to the grave.

 

 

But in your post...you said some should do it and not everyone.

There are probably 9 townies left (with 3 mafia).

 

IF that is the case...say only 6 people posts.

As EM suggested...it's most likely that the cop investigated a townie.

Then those posting that would indicate that one of them is a cop.

That's 1 in 6.

IF a couple of mafia also post then those odds are reduced to 1 in 4.

And if someone claimed a mafia was townie...then it's reduced even further to 1 in 3.

 

IF cop has already found a mafia...I don't see why he wouldn't share that info.

It would avoid a mis-lynch.

Room movements seemed to be removed, thus enabling a doc to protect the cop.

 

VOTE COUNT

junkahoolik (2): Martino, Firkked

KevinH (1): Electric Mango

 

 

Not Voting (9): Narsis, Junkahoolik, KevinH, Sir Jesus, angel of doom, Falzis, Kaziocore, Aquinas, CanucksDynasty

 

With 12 alive, 7 is needed to lynch.

Edited by molestargazer

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