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Plane Crash II - Game Thread - GAME OVER!


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#161
CanucksDynasty

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For my purposes...

Townies
CD (me obviously)
Narsis (provided details in 4 separate room strategy)
Firkked (first to post 4 separate room strategy)
EM (presumably he had the same idea as Firkked...I'll believe him on this one)


Unknown
Kaziocore
crazyemolad
Martino
Falzis
Aquinas
AoD

Suspects
KevinH (voted no lynch - which I believe doesn't help town)
SJ (voted no lynch - which I believe doesn't help town)


VOTE COUNT
KevinH (1): Firkked

No Lynch (1): Sir Jesus

Not Voting (11): Narsis, Junkahoolik, Electric Mango, KevinH, crazyemolad, Falzis, Kaziocore, Aquinas, Martino, CanucksDynasty, angel of doom

Edited by molestargazer, 30 October 2009 - 03:18 PM.

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#162
Sir Jesus

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"for my purposes......"

Does anyone here actually think this is for CD's purposes btw?



Yeah I'm a mafia-suspect because I voted no lynch ..... that's just retarded. The night system gives us townies a power outside of simple voting and logic, we can choose our location. This gives us an amazing ability to deduce who does what, based on our positions. This gives us a large amount of information.

Lynching also gives us information, but at a very high cost. I believe that in normal games, the benefit of vote-tracking is worth the cost. However, we have information that can/will be acquired without possibly lynching one of our own. If the mafia has an NK, it's going to happen regardless of us voting to lynch or not...

I really believe that 2,3,7,8 is the best combo.
It gives access to every single room for power-roles (exploration).
It divides the plane into two distinct parties.
None of the rooms are adjacent to one another.
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#163
CanucksDynasty

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"for my purposes......"

Does anyone here actually think this is for CD's purposes btw?



Yeah I'm a mafia-suspect because I voted no lynch ..... that's just retarded. The night system gives us townies a power outside of simple voting and logic, we can choose our location. This gives us an amazing ability to deduce who does what, based on our positions. This gives us a large amount of information.

Lynching also gives us information, but at a very high cost. I believe that in normal games, the benefit of vote-tracking is worth the cost. However, we have information that can/will be acquired without possibly lynching one of our own. If the mafia has an NK, it's going to happen regardless of us voting to lynch or not...

I really believe that 2,3,7,8 is the best combo.
It gives access to every single room for power-roles (exploration).
It divides the plane into two distinct parties.
None of the rooms are adjacent to one another.


It is for my purposes.
I don't keep everything on a xcel spreadsheet or notepad.
I keep it here so that I can review my thoughts.

I gave reasons for why I think a no lynch is not a good idea in my previous posts.
What would the mafia want...to be lynched on D3 or lynched on D4?

I have my suspicions and they are just that...my suspcions.
Why are you being so defensive about that?
Nobody else has come up and said they think you're suspicious too.

2,3,7,8 rooms are good for exploration??
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#164
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Oh my god this thread is so long and meaty. What kind of game is this? All this just on the first mafia day. I'm reading... and reading.....
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#165
CanucksDynasty

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@SJ - using only rooms 2, 3, 7, 8...how is it better than 2, 3, 6, 9?? Power roles can still access 2 rooms while #6 has access to 3 areas or 1, 4, 7, 8 with #4 access to 3 areas.
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#166
Narsis

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tbh i had a huge reply written up and after it got deleted realized what you were actually saying. and tbh...i'm not opposed to the idea.
the list idea imo is selling us short. we are giving up valuable information. both my idea and the hybrid more or less give us the info.

but what info is it?

it is very comparable to lynches. no one here, except for Kevin and maybe crazy, would say that no-lynching is a good idea. why? one reason is because lynching gives us good information. so why would we turn down the chance at getting information here? to save a townie from making a mistake that could get him killed? yet lynching for info would guarantee that townies death. could vs. guarantee...i'll take the could.

not to mention that can fairly easily limit the chance of a mistake while maintaining the ability to gather information. that's why VCs exist, so why not do something similar for moving? an MC of sorts.



This is a good idea. I'll keep track of the voting for us but I would like to hear from Narsis 1st. He promised a post to explain why he thinks a pick your own room strategy would work the best. Right now I think it should be random but I'm willing to hear from him first.


@ Firkked - good break down of who supported which strategy.

@ Kevin - The evidence against you isn't damning but if I had to vote for someone........


quoted the post above. essentially it all comes down to information. the mafia want to keep as much information to themselves as possible. by following a list, they can keep the information of why they wanted to be in a particular room to themselves, even though they may not have gotten a room as good as they wanted. by forcing them to choose a room, we are forcing them to provide us with information about why they choose that room, whether directly or indirectly stated by them.

also, i have yet to hear what the benefits of having a list is over choosing...save a townie from making a mistake? i already said we could easily keep a move count and that would do the job just fine. so what other benefits are there? from what i see nothing.

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#167
angel of doom

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sorry i havnt been as active as i normally am but i've been busy as hell the last couple days.

that4 being said

@CD if your going to keep a suspect list for "yourself" dont post it here. also KevinH votes no lynch on day 1 just about everytime and when he doesnt he gets blasted for it, look at the last game for my point. if you want us to know your suspect list, show it in your votes.

and

@everyone else

no matter what way we come up with in choosing the rooms, there is going to be some degree of suspicion of who is making the list, thats the nature of the game. but i suggest we have a completely neutral party make the list.

@MOD
is it possible for you to use some kind of random choosing to assign the rooms? cause if it keeps up the way its going we're never going to decide

No. I'm not interfering with your choices.

Edited by molestargazer, 29 October 2009 - 08:48 PM.

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#168
Narsis

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we still havent decided if using a list is teh best method yet!

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#169
CanucksDynasty

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@AoD - nah...I'll keep my list here. If it's a major problem...then the mod can delete it then.
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#170
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...

@MOD
is it possible for you to use some kind of random choosing to assign the rooms? cause if it keeps up the way its going we're never going to decide


3-2. If any player does not submit an action, they will be distributed randomly and refused any potential benefits for that night.

I think that's the MOD's way of saying if you don't decide I'm gonna shove you somewhere and you get nada, nothing, goodnight to you sir!

With that said I go back to my second statement on lists: Make one and have people explain themselves when they don't follow it. Heck, have 'em explain why they stuck to the list as well...

I'll make my decision if and when a list is out and night is upon us.

Finally, a no lynch position isn't a reason to vote for someone on it's own. It can be a reason for suspicion, just as posting or even lurking in the post without posting...

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#171
Narsis

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3-2. If any player does not submit an action, they will be distributed randomly and refused any potential benefits for that night.

I think that's the MOD's way of saying if you don't decide I'm gonna shove you somewhere and you get nada, nothing, goodnight to you sir!

With that said I go back to my second statement on lists: Make one and have people explain themselves when they don't follow it. Heck, have 'em explain why they stuck to the list as well...

I'll make my decision if and when a list is out and night is upon us.

Finally, a no lynch position isn't a reason to vote for someone on it's own. It can be a reason for suspicion, just as posting or even lurking in the post without posting...


but they would say "it was the suggested list so why not". and like i've said i doubt that anyone wouldn't follow a list.

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#172
CanucksDynasty

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but they would say "it was the suggested list so why not". and like i've said i doubt that anyone wouldn't follow a list.


That's probably the best arguement for not having a list.
No one would stray from it for fear of being lynched...especially mafia.
In the end...all it would do is prevent simple townie mistakes.

I would have to agree with Narsis on this.
The mafia would likely target someone they think is a cop/doc or a veteran player.
They would have to move in the same room in order to take them out.
These can be somewhat insightful (as Narsis mentioned) as vote counts...patterns may develop.

I am in favour of having no list.
Make everyone accountable for their own actions.
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#173
KevinH

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"for my purposes......"

Does anyone here actually think this is for CD's purposes btw?


I like to see what people are thinking so it doesn't matter if it's for their purposes or mine ...

What I'm thinking:
  • The mafia won't night-kill since we'll automatically have a narrowed list of suspects.
  • We shouldn't lynch since there's no rush to beat the night-kills.
  • Assigning players to locations is best (until I know more)


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#174
Narsis

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  • Assigning players to locations is best (until I know more)


what do you mean until you know more? i have already pointed out several times why it wouldn't be best.

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#175
CanucksDynasty

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13 players...I think there would be at least 3 mafia with an outside chance of 1sk (as Kazio mentioned in a previous post).

The plane will crash eventually with no pilots flying the plane.
So we will lose the advantage of the plane setup soon.

If we go with the no lynch strategy.
I'm assuming the 3 mafia will spread themselves so as to have a greater chance to be in the room with 4 people in it.
They will do a nk (this is their power) in the room with 4 people in it and yes it will make one of them a suspect.
But mafia will have a chance to last up to D4 before being lynched and make the body count up to 6 dead townies.

Whereas if we go with the lynch...mafia would be lynched on D3 with a body count of 5 dead townies.

I sincerely doubt mafia will not do a nk as they will be just giving the cop more time to do his investigations.
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#176
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After hearing the reasons for a "No list strategy" I am swayed and am in favor of it.

What rooms will we have a choice of tonight?

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#177
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After hearing the reasons for a "No list strategy" I am swayed and am in favor of it.

What rooms will we have a choice of tonight?



Well...

SJ has proposed rooms 2,3,7,8 as being the best for exploration.

IF we are in the air for at least 2 nights...I have said...
N1 - 2, 3, 6, 9
N2 - 1, 4, 7, 8
That way we would have occupied all rooms at least once during the 2 nights.
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#178
CanucksDynasty

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Won't have time to post tomorrow and it's the Halloween weekend.
Also my home computer broke...getting it fixed.

So 48-72 hr absence notice.
Will try to check in if possible.

Happy Halloween!!

CD.
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#179
angel of doom

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how's this?
1. Narsis-2
2. Junkahoolik-3
3. Electric Mango-6
4. KevinH-9
5. Firkked-2
6. Sir Jesus-3
7. crazyemolad-6
8. angel of doom-9
9. Falzis-2
10. Kaziocore-3
11. Aquinas-6
12. CanucksDynasty-9
13. Martino-2

this way its completely unbiased and split near even except for room 2, this way if a person dies it leaves 2 suspects per room. this way the mafia wont target anyone and the room situation is settled
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#180
Narsis

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how's this?
1. Narsis-2
2. Junkahoolik-3
3. Electric Mango-6
4. KevinH-9
5. Firkked-2
6. Sir Jesus-3
7. crazyemolad-6
8. angel of doom-9
9. Falzis-2
10. Kaziocore-3
11. Aquinas-6
12. CanucksDynasty-9
13. Martino-2

this way its completely unbiased and split near even except for room 2, this way if a person dies it leaves 2 suspects per room. this way the mafia wont target anyone and the room situation is settled


first: why are you sticking by the list strategy? time and time again it's been pointed out how it is not beneficial for the town.

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