Another thing about the bread-crumb plan to consider is it could help us narrow down scum as well by giving the town more information to work with. There are only 3 scum, town is heavily reliant on information no matter what. As Imran said (altho it was in reference to lynching D1 I believe), we shouldn't rely too heavily on the cop and power roles. This particular set-up is designed to highlight the power of VTs - talking analyzing information and voting.
Of course we should still try to take advantage of what power roles we have but just saying, that information could be quite valuable to us. Doing it might also keep more people active or create even more discussion which could later be analyzed. Otherwise it seems like things may stay rather quiet, which is definitely not good for town.
I should hope everyone can see and agree now that there is clearly some significant benefits to the bread-crumb plan. The question is it worth the risk? Let's do the math and find out:
Risk of Cop Being Killed: 1/7 (14.3%) <-- Current, assuming scum used their rolecop last night.
1/6 (16.7%)
1/5 (20%)
1/4 (25%)
1/3 (33%)
The rewards:
- Cop may be able to stay under cover longer, while still giving us results. No need to come out on D3.
- More information to analyze
- We definitely get at least 1 result, even if Cop dies tonight.
My opinion:
Everyone has a 8/11 chance of correctly guess town, so if we guess town heavy we shouldn't narrow it down much for the scum at all. Going from a 14% chance to 16% or 20% is probably worth it.
The next night the odds will be worse, but at that point Cop will have 2 results and extra results will be icing on the cake. Good chance we do get extra results though, because even if they narrow it own to 1/3, that's still a 66% chance they miss.
Here's my kinda thoughts on the breadcrumb idea.
If we go with it:
- Cop comes out when he finds a scum. There's no point in leaving the breadcrumb of a scum, he will be killed the following night. This causes us to possibly mislynch the day before when we could of knocked off a for sure scum, as well as if he decided to use his ability the night he's killed, it's a waste of a power point. We also allow the opportunity for the jailkeeper to use his role on the cop at night once we know who it is.
- If we're going to leave breadcrumbs, then everyone's guess should be who they think is a townie, not a scum. This will allow for most people to guess right, which will not narrow down the list of possible cops since it's better chance someone will guess right on a town then a scum, and as I stated earlier, there's no point in the cop leaving a breadcrumb someone's scum anyway, he should just come out with it. So there is no point in someone guessing a possible scum to cover up the cop...the chances are they will guess wrong, and it's not likely the cop will surive the next night as well.
Pros of breadcrumb:
- Get a verified town no matter if cop is killed tonight
- May be able to stay under cover longer while still giving us info
- Don't risk having the cop killed before he told us anything
Cons:
- Force the cop to roleclaim on D2 if he found a scum N1. He could of instead wait to reveal until D3 where he can not only have 1 scum verified but maybe a second scum or verified town
- Narrow down the potential list of possible town for the scum. Each wrong guess by someone narrows it down
- I only really see the point if the cop is going to stay hidden for more then 2 nights (finds 2 towns on his first 2 tries). If he's going to come out tomorrow (D3), I don't think it's really a point to it, the probability is he wont be killed anyway, all we get is a verified town, and we narrow the list from 7 possible cops to less for a single confirmed town.
- Breadcrumb idea could also hurt the chances of the cop staying hidden longer. If some people guess wrong, the list of cops goes down. Then they get 2 more night actions to find it N2. Then we guess again the next day, if people who guessed right on D2 guesses wrong D3, the scum could be down to 2-3 guys left who is a cop for N3 and be a big risk for the cop to be killed. If we don't do breadcrumb...he stands a better chance to live past N3 if you're going to risk it.
TBH, the more I think about it, the more I think the cop should reveal instantly when he found a scum. If we found a scum, we have 1/3 chance it will be the rolecop scum. It's as important for us to knock him out as it is for scum to knock out our cop. Each day he's not killed, they get 2 night actions of hitting our cop/and or finding our other PR's which isn't good either.
Honestly, if we do the breadcrumb idea I still think the cop needs to come out D3. After tonight, the scum will be down to at least 5 people who possibly is the cop, and that's not including if we mislynch today, that's knocks it down to 4, and that's not including that out of those 4, if one or 2 guess wrong today, it could be down to 2-3 possible for N3. We risk using up a power point for nothing, that otherwise could of been useful for our other two. I personally would feel more comfortable the cop doing 3 night actions if we didn't do the breadcrumb idea then if we did. But that's still a risk...and we'd have to weigh if that's what we want to do come tomorrow if the cop survives.
So the way I look at it, we do the breadcrumb to make sure we get 1 townie info if the cop is killed tonight. That's really what I see it being good for. I am ok if we want to do that, because I think we likely won't narrow the list down enough to really put the cop in that more risk...but I think in doing so, the cop for sure needs to come out D3 with both actions if he lives...to0 many variables and unknowns that would get him killed N3 and we use up a point for nothing.
Like you said, we can't rely on the cop to win this game for us. If the cop can verify 2 townies...that's 2 less people we need to worry about, and everyone needs to start using their mafia skill to find the others. And at this point...we're not doing so well there....besides a few, most aren't talking and not helping make sure we don't mislynch tonight with minimal info to go on. I do think if the cop found a scum last night, it benefits us more he comes out now to prevent maybe 2 mislynches in a row, we take out 1 of 3 scums, and we have 1/3rd chance of taking out their rolecop which will make it harder for them to find our other 2 PR's, and we can possibly save him if he does with the jailkeeper.
For now, you're at least trying to help. That's better then a lot of people. It sucks some of the more active people usually are not currently (Mandarijn, Imran, COD, TW). Makes me a bit suspicious, as real life creeps up on people (I should know), but very different then every other game I've played with them. And people didn't seem to want to believe me when I had minimal time to play in past games...so I wont give them the curiosity either.
Unvote
Vote : Rafay
Hard to know with Rafay, he seems to play the silent type no matter what role he is....this goes for Isocialism as well. But hasn't contributed anything, and calls out KH for lurking when KH at least has posted his thoughts on some things. Need to make sure we don't mislynch and isn't helping.