Also, folks that get on a lynch wagon that targets scum (or the ones being strong accusers) will surely get the attention of the other scums, so cop would be risking his life in such case.
One important thing I think we can do in order to help cop is to post our opinions everyday (on both scummy and townie reads - but let's not get overboard with it - real cop would never come with 5 townie reads after first night) so that we act like noise that's encrypting cop's transmission giving scums serious trouble to get on a right track.
I could see that backfiring. If we make random nonsense to try and avert attention from the cop, we'd also be drowning out any noise from the scum if I'm understanding correctly. As for the hints, I feel the cop may be risking it there so they would have to be extremely clever. Scum would be looking for any indicator on who is the cop, that's their target #1. If their are hints, they'd have to be subtle enough to fit in the conversation but obvious enough to kind of spell it out what they found. That second part is what scares me though, in case it is obvious enough for a scum to pick up and cops gone with us only having one hint..
I can see the benefit though if the cop leaves opinions on people when he finds something out (during the course of one day, the conversation usually circles through everyone.) If he's killed, we'd have that "opinion" to go off of. With such limited players, confirming a Townie is almost as good as confirming a scum.
Also, can anyone ping isocialism?
Actually, what if we just all post 1 name of who we think are scum and/or town every day? If everyone does this, the cop including, we'll always have something to go back to (that's obvious
). But the scum won't be able to use this intel to find the cop?
Or can this backfire as well? I don't know yet if it would be best to post both a scum AND town person (if the cop is dead and we go back later, we won't be sure which one is correct) or to just post scum OR town person.
I think the idea is pretty good, but I see a possible problem with it. If say you ask everyone to say first thing each day a person and what you think their role is, that would allow the cop to basically tell us information on the person he investigated that night without having to role claim, and if he dies we at least know whose confirmed scum or confirmed town. It's like leaving us bread crumbs to find if he gets lynched.
My problem arises where everyone does this. The scum know who the town are and who the scum is. So they can look through everyone's answers and they can start to narrow down their list. They can start a list of whose answers are right (they are people who could be possible cops), and the ones who were wrong (know aren't the cops, and don't have to worry anymore they're it). From there, they can look to narrow down the list even more, by looking to kill one of the people who was right at night, while using their rolecop ability on another that was right. So each night, they narrow their list by two more. If they don't find the cop on the first night, either by the kill or information they gain by the rolecop, then the next day when everyone again says their thoughts on a person and their role, they could narrow their list further by who got their claim right the first day, but on the second, they were wrong. Their list then would be narrowed to who got their claims on people right both nights, and aren't the two they killed/rolecopped the night before. Then the second night, they get two more chances of figuring it out by lynching another possible and rolecopping another, and likely will hit and if they don't, they wont have much left.
Now this is a possible problem, but it all really depends on how many people get their guess wrong the first day. If pretty much everyone get's it right, the scum's list wont be narrowed down all that much. Also, say the cop get's real lucky N1 and finds a scum, and the next day, he says for ex. Person X - Scum. The first person off the scums possible list of people who got their answer right on N1 to kill is going to be the people who correctly identified a scum as a scum. Which means, yea we will know for sure who one of the scum are, but we will also lose the cop.
So personally speaking, I'm not sure if your idea will be of more help, or hurt us worse. If we go with the cop role claims after N3(think someone said) and presents everything he found, or even, if the cop comes out once he finds a scum...our jailkeeper will at least know who the cop is and can protect them. Which makes the decision harder for scum, as they have to either try to kill the cop knowing it's likely the jailkeeper used their ability to protect them and not get a kill, or they go with someone else they know will be a for sure kill. Your way helps them possibly find the cop quicker by process of elimination, and possibly allows the cop to be killed before the jailkeeper knows who the cop is and can protect them.
Also, I don't like the idea of everyone looking to claim both a scum/town the start of each day. If the cop is killed, we wont know which he said each day was a confirmed right and what 1 was just a guess. I think that would greatly hurt us.