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Narsis

NM|Registered Users
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Everything posted by Narsis

  1. Narsis replied to Narsis's topic in Mafia
    The Rules(shamelssly stolen from mole due to lack of time to write up my own...edited slightly) 1. This is game. Enjoy yourself. 2. No editing or deleting posts. 3. No talking to other players outside the game thread unless your Role PM states specifically that you can. 4. No quoting any PMs from me, including Role PMs. Doing so will get you modkilled. Paraphrasing is OK. 5. Vote for a player to be lynched by using the Vote: molestargazer format. You must unvote before voting again. 6. Days will last 5 days(Monday to Friday). Nights will last 48 hours(Saturday and Sunday). 6-1. There are no extensions or shortenings. 7. A lynch requires a majority (50% rounded down + 1) vote. You can also No Lynch, by using Vote: No Lynch. 7-1. If there is no majority by deadline, only a half-majority is needed. (Majority / 2, rounded up if necessary) 7-2. If there are 2 players with the same amount of at least half-majority votes at deadline, then I will lynch the one who reached that number of votes first. 8. After someone has been lynched, discussion may continue until the end of the week. However no lynch may be undone during this period. 9. Don't use small / invisible font, refrain from using coloured text, and don't use any form of clever encryption or code in your messages. 10. If you haven't posted in 3 days, I'll prod you. If you don't pick up that prod AND post within 48 hours, I'll replace you(the exception being if the 48 hours would fall during the night phase). 10-1. If you need to be replaced for whatever reason, please PM me, don't flake. 10-2. If you are V/LA, don't rely on me checking the thread / your signature. Please post in the thread notifying me of your V/LA or PM me about it. 11. Vote counts will be made whenever I feel like it, in their own post. If I'm lagging behind, feel free to prod me and ask as necessary (See rule 15-1). 12. Be nice. Excessive flaming will result in a warning, then a replacement or modkill as I see fit. 12-1. "Excessive" is defined by me on the spur of the moment. I will try and be consistent (if indeed I have to warn at all), but if you don't like it, tough. 13. I hope it isn't necessary, but any modkills will negatively effect the rule-breaker's faction in some way which I see fit. If you are modkilled, you lose, no matter how the game ends. 14. I can change, add, or edit rules as I see fit. I will notify players in-thread if this happens. 15. I am not perfect. I may have got something wrong. I may have missed a rule out. Let me know, ask me questions, but don't abuse my mistakes. 15-1. To get my attention in-thread, use the MOD: <Your message> format. Or, y'know, you could PM me.
  2. Narsis posted a topic in Mafia
    An evil overlord, an out of the way town, a strange death, and a suppressed power...all the makings of a good story. Unfortunately, this isn't that town, nor are you those lucky few to go on the world saving adventure. But that doesn't mean that a story of some note isn't about to take place... Hey uh...sorry i'm a little late getting this all out. I was really really really busy yesterday. I'll get everything together and throw it all out like now. The Players 1. Theophilos, rich merchant, inheritor of a vast information ring, and Deputy, was imprisoned and sentenced to beheading Day 2. 2. KevinH, wealthy merchant, head of a vast information ring, and Cop, was found cut and poisoned during Night 1. 3. AKCPluto, wealthy merchant, evil and cunning murderer, and member of the "Mafia", was stabbed to death Day 1. 4. Kaziocore, wealthy merchant and Townie, lynched Day 3. 5. CanucksDynasty, wealthy merchant and member of the "Mafia", survives to end-game. 6. Electric Mango, wealthy merchant and Townie, killed by CD in end-game. 7. Martino, wealthy merchant and Townie, was stabbed to death Night 2.
  3. you'll need to sign up in the appropriate thread.
  4. Narsis replied to Narsis's topic in Mafia
    and we are unlocked...
  5. sure. we can see how it goes.
  6. indeed. things like this help keep the community together and interested in a game as slow as CN.
  7. true...but it could also punish the town for taking a bit longer to decide, even though lots of discussion is going on.
  8. the problem is the following day would then either be short or long... say we use a 3 day extension...so we go from monday and it ends tuesday...then night is two days(so now we are at thursday) so the next day starts friday and lasts for one day? or 7 days? obviously the 7 day would be ideal, but it's still messing with the idea... i was thinking maybe a two day extension over the weekend, but perhaps allow night actions to be sent in during the extension(but only activate after the day finishes). i could see some issues wiht it but it might work... now one thing i was thinking about...what if all power roles need to meet a certain post count or something each day to continue to use their power? either a static number, or i was thinking maybe base it on the average number of posts. they dont necessarily need to meet the average...but it's based on it. so if the average post count is only like 5 posts, they dont need to make 20 posts in order to use their power. on the flip side if the average is like 30 posts, then perhaps it would only be 20 that they would need to hit, but 5 or 10 would be way to low. the idea would be to make an easy enough number to hit that still allows them to blend in with everyone else. Edit: one other thing...i think punishing someone if they dont make a certain post count(ie not allowing them int he next game) could be detrimental. perhaps if they flake then sure dont let them into the next game, but that doesnt mean that we should necessarily punish people for having a more lurking playstyle. i understand that lurking is the reason we are in this mess...but i think positive reinforcement would be more beneficial.
  9. lol that's for the game that just finished
  10. i was thinking the same thing. however if the day is going well, would you not want an extension of some kind? with that type of system an extension would mess it up a bit.
  11. i think one thing that really encourages activity is a different mechanic or theme built into the game. take Mole's Plane Crash II for example. the first couple days were really active as people tried to figure out the mechanics and how best to manipulate them to their advantage. Bastille's games were very well themed imo and made for a fun and interesting game. they may have had very general set ups, but the flavour, and i think perhaps more importantly the activity of the mod in the game, made for more active games. hmm...i may have an idea regarding giving posting more meaning in a game...let me think on it...
  12. those are the two things i was thinking of mainly. give the players a reason to post. make posting beneficial to them. now posting already is beneficial...but the benefits are more indirect rather then direct. they come as a result of forcing mafia to talk and make mistakes. and when they make mistakes the town, even regular townies with no powers, can catch them. anyway i have some things to do today but i'll brainstorm a bit...
  13. well i'm trying to think of perhaps a mechanic of some kind that would greatly encourage posting...have yet to think of a good one though.
  14. Narsis posted a topic in Mafia
    So i have yet to come up with a name for this one...we shall see. In: 1. Theophilos 2. KevinH 3. AKCPluto 4. Kaziocore 5. CanucksDynasty 6. 7. Replacements: 1. Martino Notes: This game will be using the 5+2 speed game idea, with no extensions. It will be starting next Monday, June 7th.
  15. yay good wins! boo i lost! anyway that was a slow game...
  16. i would think that replacing in mole would give you the intel for the previous nights if there was any.
  17. what makes you say we have a doctor though? also theo...if you are the cop come straight out with it. who is town? who is mafia? what have you found?
  18. hmm i'm getting a strange error that wont let me post what i want to say...
  19. so you are claiming to be said cop?
  20. true. however at this point i would believe that there is no cop or doc.
  21. well at this point i dont really believe that necessarily. either you, me or AKC has to be mafia. if we were all town then the two mafia could have and should have already voted and gotten you killed. i know my alignment is townie, the question is you two.
  22. wait did you just say that i'm voting him for being active? actually i'm voting him because at this point there is next to no talking going on and i was hoping to get some sort of response out of my vote. so far there has been essentially nothing.
  23. lol. let me know when you do. in the meantime i've been waiting for someone other then you to respond to my vote...
  24. this: Vote: KevinH
  25. hmmm...i think that perhaps a risky move may be in order...all this playing close to the chest is starting to get on my nerves...

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